Zero gravity movement

There needs to be a reason behind the decision of making a game in VR. Many games just take regular flat screen games and slap them into VR, and I think that this is a waste of potential. When creating the movement for Odyssey, I wanted it to take advantage of the VR medium. The feeling you get when physically pushing yourself away or pulling yourself across an object, and then flying in a large space, was very immersive, and allowed us to make something that would not be nearly as cool on a flat screen.

Odysseyvr

Overview

OdysseyVR is a single player virtual reality horror escape room, with zero-gravity movement, created in Unreal Engine C++. Work with mission control back on earth to collect your research samples and escape the space station.

Satisfying VR Interactions

When creating the interactions for Odyssey, I made it my goal to make sure that each interaction felt satisfying, and most of all, intuitive. For instance, when inserting a tube into into some form of housing, I made the tube snap into place, for you to then push it in. This eliminated the finicky nature of inserting a tube without feeling it in the real world, and only delivered the satisfying experience of perfectly sliding in the tube.

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Reclamation